Search your favorite song for free

1. Borderlands Granular Version 2

  • Published: 2015-03-29T08:57:01+00:00
  • Duration: 390
  • By Chris Carlson
Borderlands Granular Version 2

Available in the iOS app store here: https://itunes.apple.com/us/app/borderlands-granular/id561369733?mt=8 Borderlands Granular is a new musical instrument for exploring, touching, and transforming sound with granular synthesis, a technique that involves the superposition of small fragments of sound, or grains, to create complex, evolving timbres and textures. borderlands-granular.com Twitter: @BorderlandsiPad Instagram: borderlands_granular Facebook: BorderlandsGranular 2015 ZKM | Center for Art and Media App Art Awards - Special Prize for Sound Art 2013 Prix Ars Electronica - Award of Distinction in Digital Music and Sound Art Borderlands enables flexible, real-time improvisation and is designed to support interaction with sonic material on a fundamental level. The user is envisioned as an organizer of sound, simultaneously assuming the roles of curator, performer, and listener. Gestural interaction and visual feedback are emphasized over knobs and sliders to encourage a sculptural approach to making music. Create, drag, and throw pulsing collections of grains over a landscape of resizable audio files, dynamically and polyphonically sampling the waveforms beneath your fingertips. The iPad's built-in accelerometer may also be employed to shape sound with gravity. Borderlands comes ready to play with default sample content included, but you may also load and export your own sounds via Audiobus, AudioShare, and real time input from the mic or external audio interfaces. Recordings made within the app may be imported on the fly for layers-upon-layers of granulation. It is also possible to improvise alongside the app - touches and parameters may be recorded, looped, stored, and duplicated. Entire configurations of clouds, sounds, and automation can be saved into presets, or “scenes,” that may be recalled at a later time, allowing Borderlands to seamlessly transition between the studio and the stage. Reviews ------------ “The best app for exploring sound just got better... This is 'go out and buy an iPad to run it' good stuff.“ Peter Kirn, Create Digital Music “Borderlands has floored us. It is very rare that we find an app that is not only fun to use, but extremely useful. It is truly inspiring. The interface is stunning, the sounds are so evocative: they're a film composer's dream.” Paul Hepker and Mark Kilian, Film Composers (Tsotsi, Rendition, Eye in the Sky) “It’s beautiful, it’s absolutely great. It goes in a completely new direction. I wish software companies would make more [programs] like that for the computer and not only for the iPad.” Christian Fennesz, Experimental Musician. Interview from Tiny Mix Tapes, May 2014 “When I first saw the demo video for Borderlands Granular in 2012, my jaw hit the floor. My first thought was ‘THIS is what making music on an iPad should be.’” Sean Garland, iOSMars.com


2. Like Me

Like Me

LIKE ME is a feature length documentary that follows NYC comedian and actor Micah Sherman as he attempts to find his digital voice on social media. Shot over 18 months, the film follows Micah on his often hilarious journey of self discovery, where he gets advice and feedback from smart, talented folks like Hannibal Burress, Jim Gaffigan, Grace Helbig, Baratunde Thurston and Janeane Garofalo. Feeling like many of his peers have figured out how to make the internet work for them in both their personal and professional lives, Micah struggles to catch up. However his general lack of boundaries & social anxiety may keep him from feeling comfortable fully expressing himself on social media.


3. Picture Particles

Picture Particles

Individual elements from a carrier of visual information have been isolated to construct alternative visual reagents. Repetition (in space and in time [and in moderation]) is administered as a binder to tame the wild particles in motion, evoking a golden ratio of the mind's eye. For this film found Super 8 footage was the source material. It was cut to small pieces and investigated further with other film formats (16 mm & 35 mm) by means of optical printing and reshooting the projected material. After applying this analogue feedback loop for a while the result has been transfered to video and edited further. Using historical imagery on a historical film carrier as the building blocks for an alternate reality, the influence conserved history has in building our present and thus the future is suggested. Best Experimental Film at Cinema Perpetuum Mobile 2015 (Belarus) Third Prize at Montreal Underground Film Festival 2015 (Canada) Honorable Mention at ZOOM 2015 (Poland) Festival Screenings: 05/2014 Australian International Experimental Film Festival (Perth & Melbourne - Australia) 05/2014 Vienna Independent Shorts (Vienna – Austria) 06/2014 Annecy Animation Festival (Annecy - France) 06/2014 International Short Film Festival Hamburg (Hamburg - Germany) 06/2014 Edinburgh International Film Festival (Edinburgh - UK) 06/2014 Festival Alto Vicentino (Italy) 07/2014 Images Contre Nature (Marseille - France) 08/2014 Festival de Cine de Lima (Lima - Peru) 08/2014 Open Cinema (St. Petersburg - Russia) 08/2014 Filmfest Weiterstadt (Weiterstadt - Germany) 09/2014 Naoussa International Film Festival (Naoussa - Greece) 09/2014 Fantoche (Baden - Switzerland) 09/2014 WNDX (Winnipeg - Canada) 09/2014 Linoleum (Kiev - Ukraine) 10/2014 Hamptons Int. Film Festival (Hamptons - USA) 10/2014 New York Film Festival (New York - USA) 10/2014 London International Animation Festival (London - UK) 10/2014 Curtocircuito (Santiago de Compostela - Spain) 10/2014 Un Festival C'est Trop Court (Nice - France) 10/2014 Cinetoro (Toro - Colombia) 10/2014 Intermediaciones (Medellín - Colombia) 10/2014 International Festival of Digital Arts & New Media (Athens - Greece) 10/2014 Animasyros International Animation Festival (Syros Island – Greece) 11/2014 Du Grain à Démoudre (Gonfreville l’Orcher, Harfleur and Le Havre - France) 11/2014 Videomedeja (Novi Sad - Serbia) 11/2014 L'Alternativa (Barcelona - Spain) 11/2014 Sevilla Festival de Cine Europeo (Sevilla - Spain) 11/2014 RISC (Marseille - France) 11/2014 Flensburger Kurzfilmtage (Flensburg - Germany) 11/2014 Cork Film Festival (Cork - Ireland) 11/2014 Euroshorts (Gdansk, Warsaw, Katowice - Poland) 12/2014 Animateka (Ljubljana - Slovenia) 12/2014 Couch Fest Films (several locations - USA) 12/2014 MADATAC 06 (Madrid - Spain) 01/2015 Dresdner Schmalfilmtage (Dresden - Germany) 01/2015 Stuttgarter Filmwinter (Stuttgart - Germany) 01/2015 International Film Festival Rotterdam (Rotterdam - Netherlands) 02/2015 Zoom - Zblizenia (Jelenia Góra - Poland) - Honorable Mention 02/2015 Ahvaz International Science Film Festival (Ahvaz - Iran) 02/2015 The #Visioning Weekender (Lisburn – Northern Ireland) 03/2015 Hongkong International Film Festival (Hongkong) 03/2015 Internationale Kurzfilmwoche Regensburg (Regensburg - Germany) 04/2015 Experiments in Cinema (Albuquerque - USA) 04/2015 Filmfest Dresden (Dresden - Germany) 04/2015 Int. Short Film Festival Cinema Perpetuum Mobile (Minsk - Belarus) 04/2015 Festival Internacional de Video Experimental (Valparaíso - Chile) 04/2015 Kyiv International Short Film Festival [Kiev - Ukraine] 04/2015 San Francisco International Film Festival (San Francisco - USA) 05/2015 Chicago Underground Film Festival (Chicago - USA) 05/2015 L'Oeil d'Oodaaq (Rennes - France) 05/2015 International Video Art House Madrid (Madrid - Spain) 05/2015 Maryland Film Festival (Baltimore - USA) 05/2015 Moviate Underground Film Festival (Harrisburg - USA) 05/2015 Montreal Underground Film Festival (Montreal - Canada) 05/2015 Backup Festival (Weimar - Germany) 06/2015 Filmadrid (Madrid - Spain) 06/2015 plattform:[no budget] (Tübingen - Germany) 07/2015 Usurp Zone5 Film Festival (London - UK) 08/2015 International Animated Film Festival Animaevka (Mogilev - Belarus) 09/2015 Haverhill Experimental Film Festival (Haverhill - USA) 09/2015 CineAutopsia (Bogotá - Colombia) 10/2015 Animatou (Geneva - Switzerland) 10/2015 Lausanne Underground Film & Music Festival (Lausanne - Switzerland) 11/2015 Intermediations (Cali – Colombia) 11/2015 Locomoción (Mexico City - Mexico) 01/2016 Lyon International Film Festival (Lyon - France) 02/2016 Cortex (Sintra - Portugal) 03/2016 Versi di Luce (Modica - Italy) 04/2016 Kiné – Muestra de Cortometrajes Puebla (Puebla - Mexico) 07/2016 Cortosplash (Rotondella - Italy)


4. 5D Conference : Bigger Bang Pt 2 - Paola Antonelli

  • Published: 2009-03-10T05:34:42+00:00
  • Duration: 1080
  • By Dave Blass
5D Conference : Bigger Bang Pt 2 - Paola Antonelli

Bigger Bang: Colliding Science & Design Part 2 Paola Antonelli The depiction of science and technology in film, novels, television, games, and other media directly informs and affects the work of real-world scientists; while the authors of these narrative forms are driven to incorporate the ideas and artifacts of modern and projected technology. It's an ever-tighter feedback loop, and each side is sprinting to keep up with the other. Through it all runs a new generation of digital tools that is inexorably changing the creative process - of media author and scientist alike. This panel discusses what it means for science and design in narrative to embrace, incorporate, mutate, pervert, extrapolate, and refine each other. Moderator: John Underkoffler—chief scientist, Oblong Industries; science advisor, (Minority Report, The Hulk) for more info on 5D find us on the web at 5Dconference.com Panelists: Paola Antonelli—senior curator in the Department of Architecture and Design for the Museum of Modern Art, New York David Kung—Vice president, creative director, Walt Disney Parks and Resorts Online Michael Riva—production designer, Iron Man Jerry Schubel—president and CEO of the Aquarium of the Pacific in Long Beach, California All content is property of 5D: The Immersive Design Conference


5. Maria Bamford Snippet-HD

Maria Bamford Snippet-HD

LIKE ME is a feature length documentary that follows NYC comedian and actor Micah Sherman as he attempts to find his digital voice on social media. Shot over 18 months, the film follows Micah on his often hilarious journey of self discovery, where he gets advice and feedback from smart, talented folks like Hannibal Burress, Jim Gaffigan, Grace Helbig, Baratunde Thurston and Janeane Garofalo. Feeling like many of his peers have figured out how to make the internet work for them in both their personal and professional lives, Micah struggles to catch up. However his general lack of boundaries & social anxiety may keep him from feeling comfortable fully expressing himself on social media.


6. Grace Helbig - LA Interview Sample-SD

Grace Helbig - LA Interview Sample-SD

LIKE ME is a feature length documentary that follows NYC comedian and actor Micah Sherman as he attempts to find his digital voice on social media. Shot over 18 months, the film follows Micah on his often hilarious journey of self discovery, where he gets advice and feedback from smart, talented folks like Hannibal Burress, Jim Gaffigan, Grace Helbig, Baratunde Thurston and Janeane Garofalo. Feeling like many of his peers have figured out how to make the internet work for them in both their personal and professional lives, Micah struggles to catch up. However his general lack of boundaries & social anxiety may keep him from feeling comfortable fully expressing himself on social media.


7. 5D Conference : Bigger Bang Pt 1 - Introduction

  • Published: 2009-03-10T00:54:09+00:00
  • Duration: 203
  • By Dave Blass
5D Conference : Bigger Bang Pt 1 - Introduction

Bigger Bang: Colliding Science & Design The depiction of science and technology in film, novels, television, games, and other media directly informs and affects the work of real-world scientists; while the authors of these narrative forms are driven to incorporate the ideas and artifacts of modern and projected technology. It's an ever-tighter feedback loop, and each side is sprinting to keep up with the other. Through it all runs a new generation of digital tools that is inexorably changing the creative process - of media author and scientist alike. This panel discusses what it means for science and design in narrative to embrace, incorporate, mutate, pervert, extrapolate, and refine each other. Moderator: John Underkoffler—chief scientist, Oblong Industries; science advisor, (Minority Report, The Hulk) for more info on 5D find us on the web at www.5Dconference.com Panelists: Paola Antonelli—senior curator in the Department of Architecture and Design for the Museum of Modern Art, New York David Kung—Vice president, creative director, Walt Disney Parks and Resorts Online Michael Riva—production designer, Iron Man Jerry Schubel—president and CEO of the Aquarium of the Pacific in Long Beach, California All content is property of 5D: The Immersive Design Conference


8. 5D Conference : Bigger Bang Pt 4 - J. Michael Riva

  • Published: 2009-03-10T16:09:27+00:00
  • Duration: 849
  • By Dave Blass
5D Conference : Bigger Bang Pt 4 - J. Michael Riva

Bigger Bang: Colliding Science & Design J. Michael Riva - Production Designer Iron Man The depiction of science and technology in film, novels, television, games, and other media directly informs and affects the work of real-world scientists; while the authors of these narrative forms are driven to incorporate the ideas and artifacts of modern and projected technology. It's an ever-tighter feedback loop, and each side is sprinting to keep up with the other. Through it all runs a new generation of digital tools that is inexorably changing the creative process - of media author and scientist alike. This panel discusses what it means for science and design in narrative to embrace, incorporate, mutate, pervert, extrapolate, and refine each other. Moderator: John Underkoffler—chief scientist, Oblong Industries; science advisor, (Minority Report, The Hulk) for more info on 5D find us on the web at www.5Dconference.com Panelists: Paola Antonelli—senior curator in the Department of Architecture and Design for the Museum of Modern Art, New York David Kung—Vice president, creative director, Walt Disney Parks and Resorts Online Michael Riva—production designer, Iron Man Jerry Schubel—president and CEO of the Aquarium of the Pacific in Long Beach, California All content is property of 5D: The Immersive Design Conference J. Michael Riva is the production designer of Iron Man and the upcoming Iron Man 2. Ironman footage used courtesy of Marvel Comic, Industrial Light and Magic, and Paramount Pictures


9. 5D Conference : Bigger Bang Pt 6 - John Underkoffler

  • Published: 2009-03-10T20:04:37+00:00
  • Duration: 651
  • By Dave Blass
5D Conference : Bigger Bang Pt 6 - John Underkoffler

Bigger Bang: Colliding Science & Design Part 6 - John Underkoffler The depiction of science and technology in film, novels, television, games, and other media directly informs and affects the work of real-world scientists; while the authors of these narrative forms are driven to incorporate the ideas and artifacts of modern and projected technology. It's an ever-tighter feedback loop, and each side is sprinting to keep up with the other. Through it all runs a new generation of digital tools that is inexorably changing the creative process - of media author and scientist alike. This panel discusses what it means for science and design in narrative to embrace, incorporate, mutate, pervert, extrapolate, and refine each other. Moderator: John Underkoffler—chief scientist, Oblong Industries; science advisor, (Minority Report, The Hulk) for more info on 5D find us on the web at 5Dconference.com Panelists: Paola Antonelli—senior curator in the Department of Architecture and Design for the Museum of Modern Art, New York David Kung—Vice president, creative director, Walt Disney Parks and Resorts Online Michael Riva—production designer, Iron Man Jerry Schubel—president and CEO of the Aquarium of the Pacific in Long Beach, California All content is property of 5D: The Immersive Design Conference


10. 5D Conference : Bigger Bang Pt 5 - Dr. Jerry Schubel

  • Published: 2009-03-10T16:09:42+00:00
  • Duration: 829
  • By Dave Blass
5D Conference : Bigger Bang Pt 5 - Dr. Jerry Schubel

Bigger Bang: Colliding Science & Design Dr. Jerry Schubel The depiction of science and technology in film, novels, television, games, and other media directly informs and affects the work of real-world scientists; while the authors of these narrative forms are driven to incorporate the ideas and artifacts of modern and projected technology. It's an ever-tighter feedback loop, and each side is sprinting to keep up with the other. Through it all runs a new generation of digital tools that is inexorably changing the creative process - of media author and scientist alike. This panel discusses what it means for science and design in narrative to embrace, incorporate, mutate, pervert, extrapolate, and refine each other. Moderator: John Underkoffler—chief scientist, Oblong Industries; science advisor, (Minority Report, The Hulk) for more info on 5D find us on the web at www.5Dconference.com Panelists: Paola Antonelli—senior curator in the Department of Architecture and Design for the Museum of Modern Art, New York David Kung—Vice president, creative director, Walt Disney Parks and Resorts Online Michael Riva—production designer, Iron Man Jerry Schubel—president and CEO of the Aquarium of the Pacific in Long Beach, California All content is property of 5D: The Immersive Design Conference


11. Rainy Day

  • Published: 2011-12-15T08:09:25+00:00
  • Duration: 103
  • By Joe
Rainy Day

My first short, well more of a test really. Filmed with a Flip HD in several clips and edited with Sony Vegas Movie Studio HD. It was raining, my oldest sons flip cam was close by and my youngest wanted to jump in the puddles. I am open to all feedback as I truly am looking to grow and bridge my experience between photography and now video.. Thanks for watching. I have been an avid amateur photographer for several years and have recently been taking an interest in film having been inspired by several short films. I am hoping to expand my horizons in digital media and make more movies. More to come... http://joeandrews.wordpress.com


12. The Cloud - Post Production Stages

  • Published: 2010-11-05T09:19:31+00:00
  • Duration: 121
  • By SGee
The Cloud - Post Production Stages

Production process for the Cloud film. For additional images and the final movie go to www.sgee.co.uk/motion-graphics. The Brief. The Cloud required a fresh perspective on how they are being perceived in the wireless communications industry. They needed a strong, exciting message to primarily appeal to an investor audience that would communicate the massive influence they will have over Wireless internet services and infrastructure, as well as their constant innovation. The creative should use cutting edge technology to reflect The Cloud’s leading position in the industry and feature at trade events, at their premises, on the new website and across digital media channels to drive further search engine traffic. Idea. To storyboard, script and direct a movie showing a 3D world “powered by The Cloud”. Flying camera shots through a large city scene focusing on key target personas and locations would communicate how The Cloud will massively enhance the experience of mobile web users, increase the profits of businesses and innovate wireless technologies with industry partners. An exclusively licensed soundtrack for the film would also be commissioned. Results. Use of texture mapping, motion capture and leading edge video effects resulted in a highly engaging 3D movie that fully immerses the audience in a digital world “Powered by The Cloud”. Positive feedback from investors and trade event organisers, stake holders and visitors to The Cloud’s premises. The Process was split into five stages, each one a mile stone for the client to feedback and approve before progressing to the next stage, this reduced the possibility of expensive revisions further along the production process. Stage 1 - Treatment and style concept A written treatment containing a breakdown of each shot was created with the development of the voiceover script. At the same time the look and feel of the film was developed, with The Cloud we went through several looks and styles of animation, the final approved style using 3D animation with textured figures. We did push at this stage to go with coloured silhouettes’ for the figures but the client was keen on a more human look. To see the silhouette version see the Directors cut section below. Stage 02 - storyboards/animatic Storyboards based on the written treatment were created and digital scanned in to the edit suite, from which we produced an animated sequence allowing us to define the length of each shot and how it fitted with the rough voiceover and guide music. Stage 03 - Cameras It is at this stage we set up all the cameras for each shot within the 3D world the 3D animators had created, at this point we are only using wireframes as we want to avoid wasting budget creating any models the camera may not see. Once the cameras are in position the sequences are rendered and a new edit is presented to the client for approval. Stage 04 - None texture pass. At this point nearly all the models have been built and we see how the sequence with the models in place is coming together. This is the last stage to make changes to the duration of the shots and camera positions as well as having the voice over script approved. Stage 05 - Final 3D Once we are all happy with Stage 04 we can apply the final textures to all the models in the 3D world, set up the lighting and render the sequence. (As The Cloud was HD this took around a week!) Stage 06 - Grade/Flares The 3D is finally taken into After Effects and a final grade to the picture is added with additional flares/lighting and the adding of the text.


13. STEM School Video - Lake Washington School District Goes Modular

  • Published: 2013-07-09T21:20:31+00:00
  • Duration: 386
  • By studio216
STEM School Video - Lake Washington School District Goes Modular

The STEM Secondary School is a recently completed modular construction project for the Lake Washington School District, designed by Integrus Architecture. It is a new choice school program of about 64,000 sf in total facility, constructed of 161 prefabricated modular units. The Lake Washington School District teamed with Heery International, Integrus Architecture and Absher Construction to achieve this innovative approach towards construction, STEM was design and executed as modular to address an ambitious schedule and scale. Studio216 was brought in from the beginning of fabrication to produce a micro-documentary that showed the process of fabrication and construction. It was an amazing chance to follow a construction process from start to finish. Amy Enser, Studio216′s award winning Creative Director, Brian Liepe (DP) and Gabriel Miller (DP) traveled to Portland to witness the welding of the pre-fab modules and then filmed the transport of the units as they zoomed down the highway to the site. They interviewed architects and contractors throughout the construction process and then finally grabbed feedback from Teachers and students once they were in the building. This is the kind of architectural documentary that we love. We get to tell a story not just about the finished product and user satisfaction but about the entire process from start to finish. STUDIO216 - Award Winning Digital Production and Visualization Studio216 is an award winning digital production company with offices in Seattle and Shanghai. Studio216 produces engaging digital content that includes promotional videos, 2d and 3d animation, architectural animation, architectural rendering, interactive media and documentaries. Studio216 is made of 20 creative individuals with background in film, architecture, video gaming, software engineering, mobile application development, fine art, graphic design and animation.


14. Supposedly Obsolete: MIXTape :: an old media/new media experiment::: By Nisa Asokan, MLS and Bean, MFA::

Supposedly Obsolete: MIXTape :: an old media/new media experiment::: By Nisa Asokan, MLS and Bean, MFA::

Supposedly Obsolete: MIXTape :: an old media/new media experiment::: Nisa Asokan & Bean Worley Statements: The AJC downtown presses span three floors of the Marietta St. building. Machines so loud that ear protection is required, each paper takes a ride up thru the floors held firm in clips the shape of a pistol, then make their way to the stacking machines where people tend to their destiny. The presses shut down. The machines are as good as scrap metal, and the people who worked them also obsolete, supposedly. After 15 years as a professional news librarian, my position was recently eliminated. The entire department was eliminated. Turns out, the entire profession is endangered, and I as a news researcher will soon be obsolete, supposedly. - Nisa I took the work of Bill Morrisson's "Decasia," and mixed my videos on top with Nisa's A/V material using our love for old media as a primer. I also took found footage, and built on both Bill Morrison's and Nisa Asokan’s feelings. My idea was to create art with others people's feelings. I found the process to be remarkable. Possibly because I am scared of my own feelings so I mask them. -Bean audio: Faust/cassette “Gong”, Analog television static, Afro-rican “Give it All you got”, David Bowie vinyl to digital transfer, AJC stacking machines, AJC press runs, AJC elevator conversation, Faggotship, Player Piano circa 1890’s, Wire, 1970’s AM radio GE. Milton Florida dam water, Firefox and 4-Tree “Warning” Iggy Pop/cassette, AJC Dollars and Sense corpo-meeting, with selections from Bean’s Archive visual: Analog television static magnified x10, Analog Video feedback, AJC stacking machines, AJC collating machines, Rio Plata, Buenos Aires, Video feedback… Selections from Bill Morrisson uses found footage lost and neglected in film archives in his 2002 work "Decasia" mixed with selections from Bean’s Archive. Bill Morrison footage was altered more than 70% from the original film. Influences: The American collage artist Joseph Cornell, Structural film or "Materialfilm", Bruce Conner's A Movie (1958) Dialectical montage, Douglas Gordon's "24 Hour Psycho", Stuart Coopers Overlord, Stan Brackage used found imagery for his film "Murder Psalm" (1981), Craig Baldwin in his films "Spectors of the Spectrum", "Tribulation 99" and "O No Coronado", Bill Morrisson's footage of film archives in his 2002 work "Decasia." Clips from Decasia were directly used in the making of this film. Peter Delpeut's "Lyrical Nitrate." Contacts: -- Nisa Asokan, MLS www.fifthplanetpress.com __book arts www.tightbrosnetwork.com __ music promotions www.eyedrum.org __ art music film lit ATL Bean Summer/ Ben Worley beansummer@gmail.com http://www.nebproductions.com


15. Histoires Petite Pomme

Histoires Petite Pomme

This video is a short animation, produced by design and architecture students Jonathon Hyde Neary and Simon Kong and Media student Camillia Kilbane. The film is in response to an assignment in the Digital Media course III, at Adelaide University. Histoires Petite Pomme is a take on bad adult behaviour, and ends with a slighlty predictable, but funny twist! Enjoy, and any feedback is appreciated! Music: The soundtrack is a song by French artist Jamaica, titled "I Think I Like U Too".


16. Twin

Twin

Twin is the first project of Three Colts Media. A lab experiment, Twin is a silent film designed around a causal succession of beats. The idea was to emphasis the 'show don't tell' moto. Also, it's our first digital project, which gave us more room to play around. This went through lenghty post with compositing and full grading. We're really eager to get some feedback, so please drop a few words.


17. The Cloud - Directors Cut

  • Published: 2010-11-05T09:37:25+00:00
  • Duration: 126
  • By SGee
The Cloud - Directors Cut

The Brief The Cloud required a fresh perspective on how they are being perceived in the wireless communications industry. They needed a strong, exciting message to primarily appeal to an investor audience that would communicate the massive influence they will have over Wireless internet services and infrastructure, as well as their constant innovation. The creative should use cutting edge technology to reflect The Cloud’s leading position in the industry and feature at trade events, at their premises, on the new website and across digital media channels to drive further search engine traffic. Idea To storyboard, script and direct a movie showing a 3D world “powered by The Cloud”. Flying camera shots through a large city scene focusing on key target personas and locations would communicate how The Cloud will massively enhance the experience of mobile web users, increase the profits of businesses and innovate wireless technologies with industry partners. An exclusively licensed soundtrack for the film would also be commissioned. Results. Use of texture mapping, motion capture and leading edge video effects resulted in a highly engaging 3D movie that fully immerses the audience in a digital world “Powered by The Cloud”. Positive feedback from investors and trade event organisers, stake holders and visitors to The Cloud’s premises. Directors Cut As with most creative projects the original concept does tend to get watered down due to budget constraints, clients requirements and differing opinions. In the case of The Cloud we all felt that the use of the textured figures could work against us as the budget didn't allow us the time required to animate them sufficiently to make them life like, hence the reason from an early stage to go with a silhouette, to separate the Cloud users from the rest of the 3D world. This is not to say that the final piece doesn't answer the brief just my desire to see the final film as I originally intended. For more information and images go to www.sgee.co.uk/film/the-cloud


18. Wave

Wave

Wave was screened at the 2017 International Visual Sociology Association (IVSA) conference in Montreal, Quebec. Wave is an experimental documentary that uses video, feedback, and audio broadcast recordings to explore the racialisation of refugees, and the ways in which water metaphors are used to dehumanise and construct migrants as dangerous, threatening Others. Given the rise in xenophobia, Islamophobia, and violence toward migrants since the start of the European migrant crisis in 2015, water metaphors, like the ones used at the start of this film, wield discursive power. They are not innocent. In the film, scenes of water interplay with video feedback in order to create a sense of nausea, sea-sickness, and displacement. The video is set against a soundtrack of audio culled from various news reports, political speeches, and anti-immigration protests. This includes a combination of hate speech spoken in various European languages, such as Polish, French, and German, as well as negative descriptions of migrants that utilise water metaphors. Though some of the languages may not be understood, the meaning of what is spoken is still conveyed through the intensity, tone, dissonance, and vitriolic delivery of the speech and sounds. Wave seeks to interrogate the linkages between language, discourse, and power. The way we speak about refugees and migrants, the way migrants are reported and represented by the media, the way xenophobic promises and policies are used by politicians to leverage support – all of these things are connected. This means that something seemingly as innocuous as using water metaphors in coverage of migrants and refugees is not innocent. Using water metaphors to associate migrants and refugees with inundation, criminality, and danger is harmful not only because it adds to a discourse that perpetuates and excuses hate speech and hateful rhetoric against migration, but because it stereotypes and dehumanises migrants and refugees. We must demand conscientious journalism and hold movements accountable. We must do better. Media literacy and critical engagement are crucial, because, though digital technology provides immense potential for social change, it is also used to perpetuate systemic inequalities.


19. found you floating

  • Published: 2016-06-21T18:51:46+00:00
  • Duration: 229
  • By Kit Young
found you floating

This video is an excerpt of a studio session I did using clips and techniques from our show at Grey Area Art and Technology, San Francisco, in May 2016. It is one uninterrupted clip captured with a Canon DSLR, (sorry about the grid artifact! But I don't mine it too much). The DSLR was capturing a Samsung digital signage screen that was displaying the two channels coming from my video feedback and synth system. The Samsung screen can show the two channels at once using it's Picture By Picture capability. Sound is from a two armed turntable I built that is playing a record twice, and in reverse, at a slow RMP. The turntable is variable speed from 0 to 100 RPM and is reversible... The two tonearms give it a very variable echo effect. Kit Young Bio B. Palo-Alto, CA.,1958. Obtained BFA from Pratt Institute, Brooklyn, N.Y. in 1980, with a double major in painting and sculpture. There he combined mediums and genres to form sculpted paintings and painted sculptures. He moved to Berkeley, CA. after graduating and continued to produce hybrid work, integrating sound and light sources into his mixed media repertoire. In recent years, he has been building video feedback and synthesis systems that incorporate sculpture, robotics, microprocessors, and computer work to produce video stills, loops and short pieces. He is also using his video synthesis systems to perform in a live, improvisational way with other visual artists and musicians. Kit is an avid explorer, and collaborator. Though his work is at the forefront of new media technique, his imagery is grounded in the personal and the social, with a focus on empathy and awareness. He has exhibited work and performed at many Bay Area venues including The Center For New Music, S.F. Cinematheque, Artists Television Access, Other Cinema, Studio Grand, Grey Area Art and Technology, and Krowswork Gallery. Exhibition Highlights 2016: Grey Area Art and Technology, Unseen Series, curated by Matt Fisher, San Francisco, CA. Wave Encounters Obstacle, a night of improvised sound and video with musicians Thomas Dimuzio, Sung Kim, and Brian Pedersen, and film artist Lori Varga. Oakland Freedom Jazz Society at Studio Grand, Oakland, CA.: Video performance with the music groups Dancin’ Baby, and Solo Organ by Doug Katelus. Other Cinema, Optronica #1, San Francisco, CA.: Live, improvised video and sound performance; Plumb the Deaths. Artist Salon, Oakland, CA. Improvised video performance with Butoh dancer Judy Kajiwara, and pianist Motoko Honda. Krowswork Gallery, Oakland, CA. Group show. 2015: Berkeley Video and Film Festival 15, Berkeley, CA. Screening of video, PsychoNation2.0. Won “Best Experimental Art Film” title. San Francisco Cinematheque Benefit Auction: donated and sold the video sculpture Neil’s House, through the online auction house, Paddle 8. Oakland Freedom Jazz Society at Studio Grand, Oakland, CA.: Video performance with the music group Chinese Fire Drill. The Ridge Space, Oakland CA. Refraction, Reflection, Diffraction, and Interference; two nights of expanded video performance accompanying the musician Sung Kim and friends. San Francisco Cinematheque at The Center for New Music, ; San Francisco, CA; Lateral Thinking, a night of expanded video performance with live music. Artist’s Television Access, San Francisco, CA. Believing Is Seeing, multi channel robotic video installation in the ATA storefront windows. Sweet Adeline’s, Berkeley, CA. Solo show of drawings. 2014: Berkeley Video and Film Festival: Berkeley, CA. Screening of My Happy Place. Southern Exposure: More Than One Way; San Francisco CA. Juried screening of Their White Asses. 2013: The Great Wall of Oakland: About Oakland, By Oakland; Juried screening of film and video. The Lab, San Francisco, CA: Preformed with National Disgrace at The Brutal Sound Effects Festival #73 and the Godwaffle Noise Pancakes series. Hallwalls Members' Show, Buffalo, N.Y.: Group show. 2012: Artists Television Access, San Francisco, CA.: Performed with Marshall Weber and National Disgrace in Mr. Weber's Streetopia Poetry Crawl performance. 2010-'11: Artist in Residence, Squeaky Wheel Media Center, Buffalo, N.Y.: Submitted proposal, created new artwork and installation in the Squeaky Wheel gallery using video and kinetic sculpture. Artists and Models Events, Hallwalls, Buffalo, N.Y.: Submitted and executed proposals to create artworks utilizing video, sculpture, and performance art elements. Music Is Art Festival, Buffalo, N.Y.: Multi-media installation. Hallwalls Members' Show, Buffalo, N.Y.: Group show.


20. The Woman’s Building History: Vanalyne Green

  • Published: 2016-12-16T00:42:20+00:00
  • Duration: 877
  • By Otis College
The Woman’s Building History: Vanalyne Green

Vanalyne Green is an artist, writer and teacher interested in the legacy of Second Wave Feminism in current thinking around affect, citizenship as a visceral reality, curatorial practices, social geographies, and spectacular ways of representing the pedestrian. Her video art has screened extensively, including the Whitney Biennial, the Museum of Modern Art, NY, the Rotterdam International Film Festival, the Videotheque de Paris, the Robert Flaherty Film Seminar, the Guggenheim Museum and many other museums, universities and film festivals. Her writing is included in Feedback: The Video Data Bank, Video Art, and Artist Interviews, M/E/A/N/I/N/G: An Anthology of Artists' Writings, Theory, and Criticism, the upcoming What do Artists Know? edited by James Elkins, Learning through Digital Media: Experiments in Technology and Pedagogy, edited by R. Trebor Scholz, and Parallax, among other books and journals This video was commissioned by Otis College of Art and Design for the exhibition "Doin' It in Public: Feminism and Art at the Woman's Building" (1973-1991) in the Ben Maltz Gallery, October 1 December 3, 2011. This video is part of an ongoing series of oral histories about the Woman's Building (partially funded by the Getty Foundation). The exhibition is part of a "Pacific Standard Time: Art in L.A.1945-1980," a Fall 2011 citywide initiative sponsored by the Getty Foundation.